AT THE COMPUTER'S EDGE THE VALUE OF VIRTUAL CONSTRUCTIONS TO THE INTERPRETATION OF CULTURAL HERITAGE

Autori

  • Konstantinos Papadopoulos Archaeological Computing Research Group University of Southampton Archaeology Avenue Campus Highfield Southampton SO17 1BF
  • Efi Kefalaki BA, MA CULTURAL HERITAGE MANAGEMENT, UNIVERSITY OF YORK, UK

DOI:

https://doi.org/10.48258/arc.v1i4.177

Parole chiave:

Digital Heritage, Virtual Constructions, Illumination Analysis, Digital Museums

Abstract

The title of this paper is an adaptation of Ian Hodder's notion that interpretation starts ‘at the trowel's edge' (1997), as excavations should be active, refl exive and multivocal practices, during which interpretation takes place as an inextricable part of our research. The process of interpretation is a complicated issue. It has engrossed most practitioners, and is closely related to the conceptualisation of the past as refl ecting contemporary social and cultural experiences through the scrutiny of cultural heritage remains. Archaeological remains are under appreciated, as they can be accessed only by specialised audiences, and any fi nds are presented by means of conventional illustrations
and comprehensive list of artefacts. Even the most common recording method in archaeology, i.e. fi eldnotes, and the subsequent site reports, have been criticised (Hodder 1989) for their distance and impersonality, as well as their attempt to demonstrate objectivity by establishing rigorous classifi cations
and complex terminologies. For that reason, different forms of media have been used in the interpretive processes, not only in scientifi c research, but also for providing varied levels of engagement with the archaeological datasets by the public.

L'apporto delle applicazioni virtuali nell'interpretazione del passato.
Le tecnologie digitali applicate ai beni culturali hanno cambiato in larga misura il nostro modo di comprendere il passato e il modo di fare ricerca. Utilizzando con cura queste metodologie e sfruttando il loro potenziale nel caso studio di Creta Minoica, mostreremo che il processo interpretativo può essere rafforzato, non solo nella presente ricerca, ma anche nella presentazione del passato al pubblico fornendo un approccio di multivocalità , un'esperienza di totale immersione e un riflesso nelle unità  analitiche e nel background dell'osservatore.

Riferimenti bibliografici

Adams, M. 1991. ‘A Logic of Archaeological Inference' In Journal ofTheoretical Archaeology. 2. 1-11.

Cameron F., Kenderdine, S. (2007), Introduction in Cameron F., Kenderdine S. (eds) Theorizing Digital Cultural Heritage: A Critical Discourse. Massachusetts Institute of Technology: United States of America, pp.1-15.

Clark T.J. (2010), The Fallacy of Reconstruction in Forte, M. Cyber-Archaeology. Archaeopress - BAR International Series 2177.

Earl, G. (in press), Physical and Photo-Realism: The Herculaneum

Amazon in Plenary session: Fundamentos teóricos de la Arqueologà­a virtual. Proceedings of Arqueologica 2.0 Seville 2009.

Earl G., Papadopoulos C. (forthcoming), Formal Three-dimensional Computational Analyses of Archaeological Spaces in Paliou, E., Lieberwirth, U., Polla, S. (eds) Spatial analysis and social spaces: interdisciplinary approaches to the interpretation of historic and prehistoric built environments, De Gruyter: Berlin.

Economou M., Pujol T. L. (2008), Educational Tool or Expensive Toy? Evaluating VR Evaluation and its Relevance for Virtual Heritage in Kalay, E. Y. Kuan, T. Affl eck, J. (eds) New Heritage. New Media and Cultural Heritage. Routledge: USA, pp. 241-260.

Frischer B. et al. (2000), From CVR to CVRO: The Past, Present and Future of Cultural Virtual Reality in Niccolucci, F. (ed.) VAST 2000: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, Arezzo. Archaeopress: Oxford.

Gillings M. (2005), The Real, the Virtually Real, and the Hyperreal: he Role of VR in Archaeology in Smiles, S. and Moser, S. (eds) Envisioning the Past: Archaeology and the Image. Blackwell Publishing Ltd:United Kingdom pp. 223-239.

Goodrick G., Earl, G. (2004), A Manufactured Past: Virtual Reality in Archaeology in Internet Archaeology Issue 15.

Hodder I. (1997), Always Momentary, Fluid and Flexible towards a Reflexive Excavation Methodology' In Antiquity, 71, pp. 691-700.

Hodder I. (1991), Interpretive Archaeology and Its Role in American Antiquity, 56, 1, pp. 7-18.

Hooper-Greenhill E. (1994), Museum Communication: An Introductory Essay in Hooper-Greenhill, E. (ed.) The Educational Role of the Museum. Routledge: London, pp. 9–16.

Karp C. (2004), Digital Heritage in Digital Museums in Museum International., 56,1-2, pp. 45-51.

Livingstone D. N. (1992) The Geographical Tradition. Blackwell: Oxford. Mason R. (2005) Museums, Galleries and Heritage. Sites of Meaningmaking and Communication in Corsane, G. (ed.) Heritage, Museums and Galleries: An Introductory Reader. Routledge: Oxon, pp. 200–214.

Palyvou, C. 2005. Akrotiri, Thera: An Architecture οf Affl uence 3,500 Years Old. Prehistory Monographs 15. Instap Academic Press: Philadelphia.

Palyvou C. (1999), Akrotiri Theras: i Οikodomiki Τechni. 183. Vivliothiki tis en Athinais Archaiologikis Etaireias: Athens.

Papadopoulos C., Sakellarakis Y. (in press), Virtual Windows to the Past: Reconstructing the ‘Ceramics Workshop' at Zominthos, Crete in Proceedings of Computer Applications & Quantitative Methods in Archaeology 2010 – (Granada, Spain 6-9 April 2010).

Papadopoulos C. (2010) Death Management and Virtual Pursuits: A Virtual Reconstruction of the Minoan Cemetery at Phourni, Archanes, Examining the Use of Tholos Tomb C and Burial Building 19 and the Role of Illumination, in Relation to Mortuary Practices and the Perception of Life and Death by the Living. Archaeopress - British Archaeological Reports 2082.

Papadopoulos C., Earl G. (2009) Structural and Lighting Models for the Minoan Cemetery at Phourni, Crete in Perlingieri, C. and Pitzalis, D.(eds) Proceedings of the 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage 2009.

Richards J. (1998), Recent Trends in Computer Applications in Archaeology in Journal of Archaeological Research, 6 (4), pp. 331-382. Sakellarakis Y., Panagiotopoulos D. (2006), Minoan Zominthos in E. Gavrilaki, Y. Tzifopoulos (eds) O Mylopotamos apo tin Archaiotita os Simera. Periballon, Archaiologia, Istoria, Laographia, Koinoniologia. Rethymno.

Tilley C. (2000), Interpreting Material Culture in Thomas, J. (ed.) Interpretive Archaeology: a Reader. Leicester University Press: London, pp. 418-426.

Tringham R. (2005), Putting Vision in its Place: the Interweaving of Senses to Create a Sense of Place at à‡atalhöyük in Seeing the Past: Building Knowledge of the Past and Present through Acts of Seeing. Stanford: Archaeology Center, Stanford University.

Uzzell,D. (1994), Heritage Interpretation in Britain Four Decades after Tilden in Harrison, R. (ed.) Manual of Heritage Management. Butterworth- Heinemann: Oxford, pp. 293–302.

Walter W. T. (1972), Old Wine and New Skins in Leone, P. M. (ed.) Contemporary Archaeology: A Guide to Theory and Contributions. Southern Illinois University Press: Carbondale.

##submission.downloads##

Pubblicato

2012-04-16

Come citare

Papadopoulos, K., & Kefalaki, E. (2012). AT THE COMPUTER’S EDGE THE VALUE OF VIRTUAL CONSTRUCTIONS TO THE INTERPRETATION OF CULTURAL HERITAGE. Archeomatica, 1(4). https://doi.org/10.48258/arc.v1i4.177

Fascicolo

Sezione

Guest Paper