“STEP BY STEP 2.0” – UN’APPLICAZIONE MOBILE PER ESPLORARE PALAZZO MADAMA-MUSEO CIVICO D’ARTE ANTICA (TORINO)

Irene Rubino

Abstract


The spread of mobile applications has recently exposed museums to new opportunities, both in terms of learning and engagement of new visitors: in this scenario, a special role is played by mobile applications integrating location-based services and gamification approaches. This paper presents the description and evaluation of “Step by Step 2.0”, a mobile guide developed for Palazzo Madama-Museo Civico d’Arte Antica (Turin, Italy) by engineering company TonicMinds. The guide includes trails, an indoor navigation system, the connection to social networks and two location-based mobile games, specifically developed for young visitors. The results show that mobile apps can facilitate visitors’ meaning making process and enable unconventional models of exploration, which are definitely worth- investigating.

Parole chiave


Applicazioni mobili; tablet;musei;giochi interattivi; location-based services

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Riferimenti bibliografici


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